Armored Core 6 is all about customising your mech and preventing bosses
A latest interview with Elden Ring director Hidetaka Miyazaki and Sekiro lead designer Masaru Yamamura has given us our first particulars on Armored Core 6.
One of many largest reveals at The Sport Awards final week was that FromSoftware is finally making a new Armored Core, formally known as Armored Core 6: Fires of Rubicon (presumably unrelated to the fruit juice drink). In basic FromSoft trend, the reveal trailer was only a mysterious cinematic that did not actually inform us all that a lot. Fortunately, a latest interview between Miyazaki, Yamamura, and IGN has given us our first particulars on what we are able to anticipate from this sequel.
Whereas Miyazaki did do a little bit of directing on the undertaking, he was solely there at the start, Yamamura took over and is the primary director on the sport. After all one of many largest questions on everybody’s thoughts is whether or not Armored Core 6 can be just like the Soulsborne video games, and Miyazaki shortly put any notion of that to mattress. “No, we have not been making a aware effort to attempt to direct it in the direction of extra Soulsborne kind gameplay. To begin with, let me simply make that clear,” Miyazaki defined.
In keeping with Miyazaki, with Armored Core 6 the crew went again to take a look at the core idea of the collection, and what made it particular. “We wished to take the meeting side, assembling and customising your individual mech – your AC – after which with the ability to precise a excessive stage of management over the assembled mech.” All through the interview, each Miyazaki and Yamamura emphasised that customising your mech will as soon as once more be a giant a part of this sequel, and that having extra assets in comparison with the earlier entries will flesh this one out so much.
Apart from customising your mech, Yamamura mentioned that “boss battles are the spotlight of the sport on this title.” There’s nonetheless some FromSoft DNA in there in fact, as you will nonetheless must “learn the enemy’s strikes,” with “each the enemy and your individual machine” being “aggressive and violent of their assaults.”
Do not anticipate a giant open-world title like Elden Ring although, as Yamamura did specify that the sport may have a “mission-based construction to the single-player. It is not totally open – it’s going to stay with that mission-based construction.” You may need observed that single-player was talked about there, and Yamamura did additionally affirm that there shall be a versus mode, although did not present any particular particulars on what that shall be like.
Single-player is outwardly the massive focus, however you needn’t have performed the opposite video games regardless of this being the sixth numbered title within the collection. “We would like to consider this as a totally recent new story,” defined Yamamura. “There are not any direct hyperlinks with the earlier video games when it comes to persevering with story. This can be a brand-new setting and a brand-new story for gamers to get pleasure from.”
The complete interview is price a learn to get some extra, smaller particulars on what to anticipate from the following Armored Core.