
God of Battle Ragnarök’s composer particulars scoring its lovely soundtrack – PlayStation.Weblog
On a spring afternoon in 2016, on the Shrine Auditorium in Los Angeles throughout the E3 videogame occasion, I crossed the stage between a packed home and a symphonic orchestra, to conduct an unique theme I had written that had by no means been heard publicly. Even earlier than the sport’s title was revealed, the viewers skilled a sweeping, symphonic rating that includes Nordic people devices, choir, and robust, melodic themes. After my overture, the curtains parted and a imaginative and prescient of an older Kratos stepped out of the shadows, saying {that a} new entry in PlayStation’s blockbuster God of Battle sequence was on the horizon, one which aged the character and promised a extra mature narrative. The sport launched in 2018 to common vital acclaim and fan enthusiasm, cementing the vengeful god Kratos and his son Atreus a spot amongst essentially the most beloved videogame characters of all time.
Within the spring of 2019, I discovered myself once more within the places of work of Santa Monica Studio, for artistic discussions relating to the sport’s sequel, God of Battle Ragnarök. Right here the sport’s earlier director, Cory Barlog, launched me to this new sport’s director, Eric Williams. Cory and Eric have labored collectively for years on this franchise, and I instantly sensed Eric’s shared ardour for the fabric and depth of expertise. Having learn the script, the size of God of Battle Ragnarök grew to become clear. This bold sequel’s story expanded upon the intimate character drama between Kratos and his son Atreus by introducing not less than a dozen new characters, throughout all 9 realms of Nordic mythology. The set items and motion scenes had been much more bombastic, and but, the dramatic arcs had been each bit poignant as these from the primary story. With the intention to musically help this bold new narrative, I would wish to fill God of Battle Ragnarök with new musical themes. On the similar time, they’d should be interwoven with my materials from God of Battle (2018).
For that unique sport, I had jumped into the rating with enthusiastic abandon, able to fully reinvent the sound of the franchise to suit this entry’s extra subtle tone. Nonetheless, this time, I felt the stress of writing music within the shadow of my very own earlier work. Avid gamers the world over had solid emotional connections to my musical themes, and my work had received a number of main videogame trade awards. The considered increasing on these concepts – and daring to suppose I would enhance upon them – exhilarated and terrified me.
I started composing God of Battle Ragnarök in the summertime of 2019, totally conscious that I used to be on the onset of a journey that may be among the many most creatively difficult of my profession.
Warning: the next accommodates reasonable spoilers for God of Battle Ragnarök
New themes for brand spanking new households
God of Battle Ragnarök is a narrative of fractured households struggling to reform. To help that story, I wanted two extra themes to symbolize households that Kratos and Atreus would encounter on their journey.
Theme: Huldra Brothers
The Huldra brothers, Dwarves Brok and Sindri, had been supporting characters within the final sport. They supplied help for Kratos’ weapons in addition to pleasant comedic reduction, and a heartwarming story of estranged brothers who reunite. Their position in God of Battle Ragnarök was drastically expanded, and now avid gamers journey to their realm of origin, Svartalfheim. I wanted to craft them their very own theme, one which may additionally inform us one thing of Dwarven tradition.
The Brok and Sindri Theme begins with a jaunty oom-pah ostinato carried out on viola da gamba and nyckelharpa.
The jovial nature of the theme is coloured by a signature rhythmic meter, 7/4, that gives an asymmetrical imbalance. The groove is bouncy, but additionally turns into more and more heavy as their theme evolves.
The true attraction for “Huldra Brothers” comes from the melody, featured prominently by a hurdy gurdy solo. (I’m the credited performer of this solo, although I personally prefer to suppose we’re listening to a personality named Ræb taking part in their theme. Extra on him, later.) Their melody weaves across the asymmetrical meter with satisfying repeating patterns, that includes a “Scotch snap,” a frequent rhythm present in Scottish people music.
The Huldra Brothers’ emotional B-Theme center part implies there may be extra emotion to their story past mere comedic reduction. And certainly, this theme evolves over the course of the story maybe greater than some other. On the finish of their observe, we hear their theme one final time, in a darkish, melancholy cello solo – a stunning departure from the jovial tone initially. Close to the top of the soundtrack album, “Ræb’s Lament” is constructed round hurdy gurdy and orchestral variations of this melody. I can’t spoil the narrative right here, however suffice to say that if I did my job proper, this comedic jaunty little tune will break your coronary heart earlier than remaining credit roll on God of Battle Ragnarök.
Theme: Ragnarök
The final major new theme I composed for this sport was for one more household, representing the antagonists from Asgard, Thor, his father Odin, and the approaching prophesied occasion of Ragnarök itself. To create a musical pressure that might threaten Kratos was a mighty job (his theme begins with highly effective low male vocals that radiate menace and power). To attempt to write a villainous theme that dwarfed Kratos’ by way of power and uncooked energy was a idiot’s errand. So, I appeared to the script for inspiration.
Odin, as portrayed by Richard Schiff in God of Battle Ragnarök defies viewers expectations. Eric Williams described him as a snake within the grass. He has a slight body, and his huge energy is most frequently implied. He’s unafraid to make use of pressure, however would slightly use psychological means to realize his ends. Moreover, I believed in regards to the ominous impending doom of Ragnarök itself, which looms over the story’s horizon like a storm cloud. These concepts impressed me to energise the Ragnarök Theme with a slithering, harmful, but subdued ostinato. I wished this string sample to indicate energy and menace with a relentless triplet rhythm, one which rolls throughout the soundtrack like distant thunder.
This ostinato will get louder and louder because the story progresses. Above it, the primary melody of the Ragnarök Theme provides a darkish the Aristocracy and ominous foreboding, typically sung by male choirs with an Outdated Norse textual content.
I spent about half a yr sketching themes for this sport, typically tweaking forwards and backwards with my artistic companions at Santa Monica Studio. Just a few of them got here simply, however a number of went by 5 or 6 drafts earlier than I landed on one thing promising. I struggled particularly with the Atreus Theme, as I discovered I used to be initially crippled by the extraordinary stress to jot down a theme that might measure as much as my two most iconic melodies from God of Battle (2018). By the top, nevertheless, I used to be assured that my new themes for Atreus, Angrboda, the Huldra Brothers, and Ragnarök, would measure as much as the melodies I had written for the final sport.
Turning into Ræb
Scoring God of Battle Ragnarök was an enlargement of all the things that I had achieved in God of Battle (2018), culminating in one of many largest orchestral scores of my profession up to now. Nonetheless, my contributions to the sport would transcend the music.
Again within the spring of 2019, Eric Williams and Cory Barlog ended our first artistic assembly in regards to the challenge by displaying me idea artwork. I used to be dumbstruck after I noticed, on the backside of the stack, a stout Dwarven fellow holding a phenomenal hurdy gurdy, with a well-recognized, and even perhaps dashingly good-looking face! At first, I believed the sport’s sensible artwork director Raf Grassetti had drafted a sketch of me as a Dwarf as a present. I used to be additional dumbstruck when Eric and Cory instructed me this picture was no joke – this was a personality named Ræb, who they supposed to place into the sport as a personality that Kratos and Atreus would encounter of their journey, and that they supposed me to carry out the movement seize and supply voice performing for him!
Over two years later, in the summertime of 2021, I stepped into PlayStation’s Santa Monica Studio not as a composer, however as an actor. I arrived on the movement seize stage, and the crew put little sensors throughout my physique and on my hurdy gurdy. I discovered that my physique actions had been being captured by these sensors and immediately transformed into animation knowledge for my digital avatar.
Strolling on to the stage, I used to be struck by how barren it appeared – like an industrial warehouse with excessive tech gear gathered across the edges of an empty house. Screens adorned the periphery, and after I checked out them I noticed the true magic, a digital fantasy surroundings representing the tavern in Svartalfheim. Strolling into the digital tavern, I seen Ræb, and shortly realized he was strolling as a result of I used to be strolling! I finished, delighted like a child taking part in with new toys, and began leaping round and flinging my arms, watching my digital avatar recreate my each motion in actual time. It was like taking a look at a freaky enjoyable home mirror the place I noticed a digital dwarf reflection of myself! I giggled uncontrollably as I moved my physique and Ræb mimicked me.
To be an actor in a videogame, one should seize their movement, or do a mo-cap session. The crew instructed me that, usually, one or two sensors are positioned on the fingers to seize the movement of the arms, however that every one detailed finger motion is usually animated later. Nonetheless, as a result of a lot of my motion-capture work concerned taking part in a musical instrument, they determined to attempt inserting sensors on all of my fingers. That they had by no means achieved this earlier than! Certain sufficient, as soon as they had been achieved, I sat performed hurdy gurdy and watched onscreen because the digital Ræb’s fingers rippled throughout his personal hurdy gurdy keys, following my actual actions.
Recording the hurdy gurdy efficiency turned out to be the straightforward half. I additionally needed to faux to be in a crowded tavern surroundings, and to imitate the bodily mannerisms that end result from numerous interactions with Kratos and Atreus. I threw myself into the second, and had as a lot enjoyable as I presumably may, making an attempt not to consider the doubtless awkward actuality that I used to be sporting skin-tight pajamas, coated in dots, pretending to be a dwarf holding a hurdy gurdy, in the midst of a room with folks observing me.
I cherished the physicality of performing the movement seize. Nonetheless, as enjoyable as that was, it didn’t put together me for the fun of recording Ræb’s dialog a couple of weeks later. I labored with author Matt Sophos, at a small recording studio in Los Angeles, who directed me by the vocal performances. Although I had by no means correctly acted earlier than, I discovered that my artistic course of as an actor working with Matt was the identical as working as a composer with a director or producer when I’m scoring narrative. In each instances, our shared purpose is to make an viewers really feel one thing particular about what they’re experiencing. When I’m a composer, I exploit notes, chords, and rhythms to realize that purpose. I shortly found that the one distinction when I’m an actor is that I exploit vocal rhythm, inflection, and tone to realize the identical purpose.
I felt an electrical thrill creating Ræb for God of Battle Ragnarök. The extra I labored by the strains with Matt, the extra I understood Ræb’s state of affairs and specifically his emotions about Kratos’ companion Mimir. As I drove residence from the recording studio, I used to be giddy, and my coronary heart was pounding in my chest. I can safely say the few hours I spent recording Ræb’s dialog rank among the many most exhilarating artistic experiences of my life. Whereas I don’t suppose I’ll stop my day job anytime quickly, I might love the possibility to discover this artwork type additional!
To learn extra about my work on God of Battle Ragnarök, please take a look at the full blog post on my official web site.